
The increasing popularity of synthetic worlds (embodied as MMORPGs, or massively multiuser online role-polaying games, avatar-based communication systems, etc.) is a phenomenon that several key academics believe is worth considering in terms of its potential impact on education. This is because many of the students entering our academic institutions do so with a deep experience with synthetic worlds in the form of console and computer-based 'video games'. Now, there is emerging a coordinated effort among researchers at several major universities that seeks to develop plans for the implementation of what is being called "synthetic world technology". Organized by Edward Castronova, the effort proposes the establishment of a Center for the Study of Synthetic Worlds that will explore this technology, develop a deeper understanding of it, and then use it to build synthetic worlds for research and education. The inaugural conference of the Center for the Study of Synthetic Worlds will take place later this month in Bloomington Indiana. For details on this interesting conference click here.


