Saturday, August 27, 2005

Synthetic World Conference



The increasing popularity of synthetic worlds (embodied as MMORPGs, or massively multiuser online role-polaying games, avatar-based communication systems, etc.) is a phenomenon that several key academics believe is worth considering in terms of its potential impact on education. This is because many of the students entering our academic institutions do so with a deep experience with synthetic worlds in the form of console and computer-based 'video games'. Now, there is emerging a coordinated effort among researchers at several major universities that seeks to develop plans for the implementation of what is being called "synthetic world technology". Organized by Edward Castronova, the effort proposes the establishment of a Center for the Study of Synthetic Worlds that will explore this technology, develop a deeper understanding of it, and then use it to build synthetic worlds for research and education. The inaugural conference of the Center for the Study of Synthetic Worlds will take place later this month in Bloomington Indiana. For details on this interesting conference click here.

Friday, August 26, 2005

Critical 3D



The Croquet development team at the University of Wisconsin is now beginning work on a six month pilot project to demonstrate instructional potential of a Croquet-based learning environment. The project involves partnering between our group and Michael Connors, a professor in the Department of Art at the UW School of Education, to develop authoring tools that allow the instructor to create an instructional environment to address critical barriers involved with the art critique process and provide students with means to upload, share, and critique their art projects within collaborative online spaces. The goals of critique in art are to remove individual perceptual barriers, develop an appreciation of how others perceive one's work, to overcome biases related to psycho-social conditioning, and develop skills of articulation and critical discourse. We are hoping that this project will lead to the development of generalized Croquet-based authoring tools that can be adapted to many different curricula, such as those in Law, Sociology, Psychology, Guidance, Business Management, Medicine, etc..

Sunday, August 21, 2005

Its About Time?



Some of the recently reported Socket I/O problems with UNIX Squeak 3.8a1 VM may be related to why Squeak tends to perform so badly as a webserver and why there have been challenges in getting a robust TeaTime working in Croquet on platforms other than Windows. Without going into the technical details (some of which can be seen in David Shafer's emails posted on the Squeak VM List), a Socket I/O problem cascades in a way that causes bad behavior in UNIX Squeak-based servers when those servers are receiving large numbers of closely spaced connections. In certain cases this problem may be responsible for intermittent bouts of long latency in Squeak VMs - of up to 1.5 seconds before an incoming packet is detected by the Socket plugin. At the same time, the Squeak VM appears to handle UI input events at rates of 400 per second or more without a problem. All of this may be related to why it has been a challenge to pull together a robust TeaTime in Croquet and it now appears necessary to do some platform specific network layer tuning of the VM as we close in on a working v 1.0 release of Croquet. David P. Reed has recently suggested that this aspect of Squeak performance may have gone unnoticed since it doesn't manifest in large file transfers which have been the primary form of benchmarking to date.

Friday, July 15, 2005

Pay For Play



Many players of MMORPGs don't realize that some players are actually paying people in India to run up their character's status. For about $30 US you can advance your character significantly. This form of "cheating" shows that social status is, to some, even more important than game play. It may be interesting to recall that hiring someone to assume your identity and have them go into battle for you was something done by conscription-evading aristocrats during the American Civil War. Now, for a modest fee, you can hire a worker in India to go into virtual battle on your behalf. Some of you might ask why players wouldn't just enjoy getting there on their own - after all, isn't that the point of playing the game? It may be that the existence of this form of 'cheat' indicates the importance of social status over game play as a primary motivator to those engaged in MMORPGs. This is a notion often overlooked by game researchers who tend to focus on issues of game play as primary motivators of user involvement. We have only begun to scratch the surface on understanding how powerful verifiable online social status can be and how it can be used to benefit online education.

Sunday, May 8, 2005

A Second Life



David Smith and I will be giving a virtual presentation on where the Croquet Project is heading at The Second Life Future Salon, a monthly mini-conference held within (but not affiliated with) Second Life. Our presentation on May 26th will be part of a larger discussion of innovation issues around digital worlds as well as wider technology, business, and social topics viewed through a digital worlds lens.




These screenshots are from the first of such SL Future Salons that took place last month. The way it works is that David and I will create an avatar, go into Second Life, give a 20-30 minute presentation via VOIP, and then do Q&A with the audience via text chat. Should be fun! I hope that may of you readers will join us there (by there I mean Second Life ;) ).

Audio from the first of such Salons available here.

Sunday, April 24, 2005

Croquet on Macs



I've recently been asked to join the steering committee for Apple Computer's newly forming Mac Learning Enterprise. Along with other committee members from the New Media Consortium, NYU, Simon Frasier University, Rice University, UCLA, University of Michigan, and MIT (among others), the Mac Learning Enterprise community is intended to be a resource for educators, technologists, IT professionals, developers and change agents who are transforming education through innovation built on open standards.

The community seeks to document and share its experiences, expertise, and knowledge about implementing and deploying open source learning infrastructure solutions that can run on, or be integrated with, Apple technology. In addition to growing the community's knowledge base, members of the Mac Learning Enterprise community will provide feedback to Apple product and engineering managers so that they may improve functionality, performance, and integration across various Apple technologies, tools, and applications in support of open source software. Several working groups are now being convened to explore solution stacks and tools associated with the implementation of collaborative learning environments. At this time, Apple has identified technology implementations and deployments of Croquet, OSPI, OKI, and Sakai to be of primary interest.

It is great to see that Apple is now taking such an interest in Croquet and that the company is supporting the inclusion of Croquet as part of its effort to support the development of innovative open source solutions for learning enterprises.

Friday, April 22, 2005

A Croquet Bricolage?



OK, I'm just going to "throw this out there" and see what other people think - Could this idea from Claude Lévi-Strauss' The Savage Mind (The University of Chicago Press 1966 [1962]) have any bearing on the approach to our project or the approach of those who might most use Croquet? Well, I suspect it might. But I'm interested in hearing what others mights say...

"The 'bricoleur' is adept at performing a large number of diverse tasks; but, unlike the engineer, he does not subordinate each of them to the availability of raw materials and tools conceived and procured for the purpose of the project. His universe of instruments is closed and the rules of his game are always to make do with 'whatever is at hand', that is to say with a set of tools and materials which is always finite and is also heterogeneous because what it contains bears no relation to the current project, or indeed to any particular project, but is the contingent result of all the occasions there have been to renew or enrich the stock or to maintain it with the remains of previous constructions or destructions. The set of the 'bricoleur's' means cannot therefore be defined in terms of a project (which would presuppose besides, that, as in the case of the engineer, there were, at least in theory, as many sets of tools and materials or 'instrumental sets', as there are different kinds of projects). It is to be defined only by its potential use or, putting this another way and in the language of the 'bricoleur' himself, because the elements are collected or retained on the principle that 'they may always come in handy'. Such elements are specialized up to a point, sufficiently for the 'bricoleur' not to need the equipment and knowledge of all trades and professions, but not enough for each of them to have only one definite and determinate use. They each represent a set of actual and possible relations; they are 'operators' but they can be used for any operations of the same type."

As usual, comments to this post would be most welcome!